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SideFx Houdini FX 16.5.378 x64

SideFx Houdini FX 16.5.378 x64
SideFx Houdini FX 16.5.378 x64 | 879 MB

Houdini FX combines high performance and ease of use to provide powerful and affordable toolkits to visual effects artists to create feature films, commercials or computer games.


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SideFx Houdini FX v16.5.496


SideFx Houdini FX v16.5.496

SideFx Houdini FX v16.5.496 Include keygen | Size 878 MB

Release Date : 2018
Languages : English / Multilanguage
Operating System : Windows 7 / Windows 8 / Windows 8.1 / Windows 10
System Type : 64-bit

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Toolchefs Atoms Crowd v1.15.0 for Houdini 16.x Win/Lnx

http://i104.fastpic.ru/big/2018/0620/89/732ad6f9e2614c6b58c8b58b8915d089.jpg
Toolchefs Atoms Crowd v1.15.0 for Houdini 16.x Win/Lnx

CGCircuit - Crowds for feature film in Houdini

CGCircuit - Crowds for feature film in Houdini
Title: CGCircuit - Crowds for feature film in Houdini
Duration 2h 11m Project Files Included MP4

SideFX Houdini FX 16.5.496 (x64)

SideFX Houdini FX 16.5.496 (x64)
File size: 878.95 MB | SideFx Houdini FX 16.5.496 (x64)
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.

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Rohan Dalvi - Volumetric rendering in Houdini and Octane

Rohan Dalvi - Volumetric rendering in Houdini and Octane
Rohan Dalvi - Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial



Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)
Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx) | 952 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

Solid Angle Houdini to Arnold 3.0.2 for Houdini


Solid Angle Houdini to Arnold 3.0.2 for Houdini
Solid Angle Houdini to Arnold 3.0.2 for Houdini | File size: 460 MB (total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Applied Houdini - Particles II

http://i105.fastpic.ru/big/2018/0608/a0/2b359d8c07f6899a053665658f5ea3a0.jpg
Applied Houdini - Particles II
English | Size: 5.3GB
Category: Tutorial

Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!
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Solid Angle Houdini to Arnold 3.0.1 for Houdini


Solid Angle Houdini to Arnold 3.0.1 for Houdini
File size: 612 MB (total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

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